I've noticed this board is very fifa 14 ultimate team coins open to beginners asking silly and repetitive concerns. I've browsed through the discussion board but still haven't really found the answers I'm looking for. I'm a beginner, familiar with the fundamentals of coding, but really interested in learning (mostly I've been busy with university but I would starting to have a little more time).
Perhaps it would be better to outline my dream before I move onto my questions:
My dream game would be a decent-sized online 2D RPG. I've usually enjoyed making video game images and would love to incorporate my own art style into a bet on my own. However, I'd love this game to be a serious roleplaying based game. As far as I know, there isn't any game that actively makes sure roleplay across the entire game. The actual roleplaying and moderation aspect will be entirely played-based, but I'd like to produce a world where roleplayers can flourish and lose themselves in another world.
Taking instance from other community based video games, SS13, Habbo, Runescape (even though that's a 3D sport) had a fantastic open world with many rooms and choices to explore. I don't want my users to create the world, but I would love if the world had been fairly open (but not entirely interacting). For example; a player can entire an unlocked building and can potentially open each and every door in that building, even when it leads to an empty sweeper closet. This opens up the possibility of hiding places and more roleplay aspects to the game. While state, nothing more is interacting in that room, it simply serves as an additional place you can explore in our universe.
To some degree there will be typical RPG aspects to the game, for example combat will want to be the typical RPG, click, the computer rolls and dice as well as sees if you hit and just how much damage you offer based on your accuracy and also the enemies agility factor. Pretty typical RPG stuff, true for both NPCs and PCs.
Now to go on to explain my concerns, I know there are more than a couple of RPG makers out there which requires little coding knowledge at all. However, my problem is that if the game does take off, they won't be enough to support the actual games ambitious expansion.
I also understand that in order to get to some thing big you must start small, making space invaders or pong or something before you tackle a larger task. I'm happy, more than happy to http://www.fifa14coinstrader.com/ invest a couple years developing the skills to fully get into developing the game I want to create.
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